The Confederacy used the Wraith in 2485 at the beginning of the Guild Wars. These Wraiths had access to laser weapons.
Circa 2499, the Wraith was still considered the newest in a line of space superiority fighters. Traditionally, most space battles had taken place between capital ships and smaller gunships. However, Tarsonian technicians found that small, dynamic high-speed fighters could repeatedly deal damage to large ships while evading most defensive battery attacks. Known for their maneuverability, piloting a Wraith was no small task however, and aspiring Colonial Fleet Wraith pilots already had to be certified combat pilots before gaining access to the new craft. Wraith pilots were typically "lionized" in a manner similar to destroyer captains.
The Wraith's prominence diminished after the Brood War as the conflict revealed several critical weaknesses in terran anti-air capability and Wraith's design itself: combined Wraith/Valkyrie squadrons were an unwieldy combination against agile zerg airborne organisms.The Viking was developed as a more versatile anti-air craft, which could better fulfill the role Wraiths were originally intented for. With the development of the AH/G-24 Banshee Wraith lost it's anti-ground role to the new dedicated ground support craft, equipped with Wraith cloaking systems to boot.
Despite the advances in technology, Wraith squadrons were still maintained by the Terran Dominion until 2505 placing restrictions on the augmentations allowed on Wraith fighters. They went out of service within the same year, no longer part of the Dominion Armed Forces. However, the mercenary group Raynor's Raiders still has access to Wraith fighters.
Wraiths are capable of both atmospheric and deep space flight[13] and can withstand entry through a planet's atmosphere. It is generally a given that Wraiths will be attached to capital ships, as they lack the ability to make jumps through warp space.
Circa 2499, the Wraith was still considered the newest in a line of space superiority fighters. Traditionally, most space battles had taken place between capital ships and smaller gunships. However, Tarsonian technicians found that small, dynamic high-speed fighters could repeatedly deal damage to large ships while evading most defensive battery attacks. Known for their maneuverability, piloting a Wraith was no small task however, and aspiring Colonial Fleet Wraith pilots already had to be certified combat pilots before gaining access to the new craft. Wraith pilots were typically "lionized" in a manner similar to destroyer captains.
The Wraith's prominence diminished after the Brood War as the conflict revealed several critical weaknesses in terran anti-air capability and Wraith's design itself: combined Wraith/Valkyrie squadrons were an unwieldy combination against agile zerg airborne organisms.The Viking was developed as a more versatile anti-air craft, which could better fulfill the role Wraiths were originally intented for. With the development of the AH/G-24 Banshee Wraith lost it's anti-ground role to the new dedicated ground support craft, equipped with Wraith cloaking systems to boot.
Despite the advances in technology, Wraith squadrons were still maintained by the Terran Dominion until 2505 placing restrictions on the augmentations allowed on Wraith fighters. They went out of service within the same year, no longer part of the Dominion Armed Forces. However, the mercenary group Raynor's Raiders still has access to Wraith fighters.
Wraiths are capable of both atmospheric and deep space flight[13] and can withstand entry through a planet's atmosphere. It is generally a given that Wraiths will be attached to capital ships, as they lack the ability to make jumps through warp space.
19/11/2009, 8:45 pm by damon3321
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