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A place to play a Sci Fi free form rpg

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Most users ever online was 61 on 28/12/2017, 9:59 pm

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Goal 1,000 posts

7/7/2009, 2:55 am by bobbymotown

We need to reach 1,000 posts overall by the end of October and we will set a new goal then, ty

new buying section

4/7/2009, 1:56 pm by Rougewraith

the buying section uses your points to buy the products in the store. as demand increases so can the price Craxy any questions post them here Smile

r u lost

2/7/2009, 3:11 am by Rougewraith

the only thing that changed was i put some categorys in any "?'s" send me a PM

Latest topics

» wheres hotaru
Zerg-hydralisk Empty19/11/2009, 8:45 pm by damon3321

» Sith academy 2
Zerg-hydralisk Empty15/9/2009, 8:55 pm by bobbymotown

» Last survivors
Zerg-hydralisk Empty11/8/2009, 8:49 pm by bobbymotown

» Roughly current
Zerg-hydralisk Empty22/7/2009, 4:11 am by bobbymotown

» Goal 1,000 posts
Zerg-hydralisk Empty22/7/2009, 4:07 am by bobbymotown

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    Zerg-hydralisk

    Rougewraith
    Rougewraith
    Administrator
    Administrator


    Posts : 219
    Points : 14089
    Reputation : 25
    25
    Join date : 2009-05-12
    Age : 30
    Location : The shadows
    My pet : Zergling

    Character sheet
    Name of Character: Braen
    Race: T-virus infected infessted Terran
    Class: Ghost

    Zerg-hydralisk Empty Zerg-hydralisk

    Post by Rougewraith 12/7/2009, 11:43 pm

    The hydralisk is a zerg evolution of the slothien. While slothiens were peaceful herbivores, the hydralisk is noted as being one of the most fierce and sadistic of the zerg strains. During the initial zerg invasion of the Koprulu Sector, hydralisks commonly reached 5.5 meters in length and could draw themselves up to over 2.4 meters in height. Since the Brood War hydralisks have evolved to be much larger. Since hydralisks move relatively slowly over open terrain, it is common for hydralisks to burrow and await their prey to enter killing range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, hydralisks can climb vertical surfaces and continued evolution of the strain through muscular augmentation has resulted in faster hydralisks.

    Attacks:

    Hydralisks may attack directly with scythe-like arms or strike from a distance with volleys of armor-piercing spines, the latter being the more common method of attack. Hundreds of spines are stored in the upper carapace plates; when the hydralisk attacks, it must fold back the carapace flaps. These spines have been specifically evolved from the defensive urticating (stinging) hairs of the slothien and may be "grooved" for increased range. They can penetrate 2 cm of neosteel even at maximum range, such penetrative force stemming from their remarkable muscle structure (4,000 muscles compared to a terran's 629). In addition, these spines are slightly poisonous, symptoms include interference in a terran's vision. Fortunately for their enemies however, a few seconds warning is given before a hydralisk launches such a volley, courtesy of the carapace folding back.

    History:

    The hydralisk is descended from the slothien.

    The first recorded encounter between terrans and hydralisks (or "hydras" as they are occassionally named) was aboard a cargo vessel. The hydralisk was recorded by the derelict ship's security cameras. Current terran tactics for dealing with the creatures stress the need for siege tank support.

    Prior to the beginning of the Brood War, hydralisks gained the ability to mutate into lurkers.

    Zerg-hydralisk Hydralisk_SC1_Art1

      Current date/time is 19/4/2024, 1:50 am