Carriers are large, heavily armored and shielded warships that form the core of the protoss fleet, serving as command centers for fleet commanders. Although carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled interceptors makes them devastating in ship to ship battle. In addition, the carrier's hangars can house Scout fighters and even Arbiters.
Carriers are capable of making jumps through warp space and can operate in both atmospheric and deep space conditions. When not on the bridge, a carrier commander is entitled to his/her own quarters.
The super carrier is a variant of the protoss carrier. Super carriers carried heavier armament beyond their interceptor complement and were able to single-handedly engage a squadron of terran battlecruisers.
normal carriers cost around 5000 points while super carriers cost 10000 points
Carriers are capable of making jumps through warp space and can operate in both atmospheric and deep space conditions. When not on the bridge, a carrier commander is entitled to his/her own quarters.
The super carrier is a variant of the protoss carrier. Super carriers carried heavier armament beyond their interceptor complement and were able to single-handedly engage a squadron of terran battlecruisers.
normal carriers cost around 5000 points while super carriers cost 10000 points
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