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Godlingswrath

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A place to play a Sci Fi free form rpg

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In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

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Most users ever online was 61 on 28/12/2017, 9:59 pm

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Goal 1,000 posts

7/7/2009, 2:55 am by bobbymotown

We need to reach 1,000 posts overall by the end of October and we will set a new goal then, ty

new buying section

4/7/2009, 1:56 pm by Rougewraith

the buying section uses your points to buy the products in the store. as demand increases so can the price Craxy any questions post them here Smile

r u lost

2/7/2009, 3:11 am by Rougewraith

the only thing that changed was i put some categorys in any "?'s" send me a PM

Latest topics

» wheres hotaru
zerg-infestor Empty19/11/2009, 8:45 pm by damon3321

» Sith academy 2
zerg-infestor Empty15/9/2009, 8:55 pm by bobbymotown

» Last survivors
zerg-infestor Empty11/8/2009, 8:49 pm by bobbymotown

» Roughly current
zerg-infestor Empty22/7/2009, 4:11 am by bobbymotown

» Goal 1,000 posts
zerg-infestor Empty22/7/2009, 4:07 am by bobbymotown

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    zerg-infestor

    Rougewraith
    Rougewraith
    Administrator
    Administrator


    Posts : 219
    Points : 14045
    Reputation : 25
    25
    Join date : 2009-05-12
    Age : 30
    Location : The shadows
    My pet : Zergling

    Character sheet
    Name of Character: Braen
    Race: T-virus infected infessted Terran
    Class: Ghost

    zerg-infestor Empty zerg-infestor

    Post by Rougewraith 27/6/2009, 12:34 am

    zerg-infestor Infestor_SC2_DevGame2

    The infestor is a ground support unit which is capable of moving while burrowed and even using abilities from underground. Like many zerg ground units, the infestor can burrow. However, the infestor can move while burrowed, enabling it to travel underneath defensive structures and use its abilities from within a base. Special abilities can be used from underground. It moves more slowly when burrowed.

    Infestors cannot burrow underneath buildings, not even pylons.Pylons project a strong magnetic field which makes the ground beneath them impenetrable by "mortal means".

    Disease does weaken units in an area but does not actually kill units.

    The neural Parasite controls another player's unit for a short time.
    Units maintain their upgrades and special ability while controlled by the zerg.
    A controlled worker can build structures, though this is challenging the way SCVs build terran structures. The player can use Neural Parasite on the SCV again, however.
    A controlled critter switches to your side (and is targeted by the enemy).
    Even massive robots like the colossus can be controlled.
    Spawn Infested marines-
    Creates five infested marines from eggs on the infestor's back. These eggs are thrown to the ground and quickly hatch.
    Infestation-
    Enables infestors to taint structures, disabling them and spawning infested marines from them.
    Fungal Scourge-
    This ability infests a single non-massive unit, causing it to take damage until it dies explosively (causing splash damage to nearby units).

      Current date/time is 28/3/2024, 7:59 pm